Derive Node Reference

Voronoi Node

Description

The Voronoi node generates a grayscale voronoi texture. The noise is generated using a variety of chain quotient algorithms. This noise is most used to generate asymmetrical fractal patterns like mosaics and certain surface textures like leather and fine gravel.

 

 

Attention: The generated voronoi texture  is not tileable by default. To make it tileable, make sure to use a Seamless Mapping node.

Sample Tree

Properties

Property Name Property Type Description
Voronoi Type
Enumerator

Choose the desired Voronoi type. The available options are:

 

  • - Soft
  • - Stucco
  • - Simple
Distance Type
Enumerator

Choose the desired distance type (not available for simple Voronoi type). This is the method by which the voronoi edge length is gathered. The available options are:

 

  • - Euclidian
  • - Manhattan
Seed
Int
The seed value determines the voronoi generation. Changing this value will change the output entirely.
Randomize
Button
Sets a random seed value when pressed.
Scale
Float
Set the uniform scale of the noise output. Increasing the scale will not cause visible tiling.
Octaves
Int Slider
The amount of octaves determines the voronoi generation iterations with increasing sample rates. Higher numbers will add more detail to the output.
Tiling
Vector2
Set the tiling of the output texture for each axis individually. Higher values may cause visible tiling.

Inputs

None

Outputs

Output Name Data Type Description
Output
Float
Outputs the Voronoi texture.

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