Create any type of surface, be it stone, wood, fabric, metal, plastic ceramic or something else and combine it with patterns like bricks, planks and tiles to achieve any look you want.
Derive’s user interface is laid out to be as user-friendly as possible offering an easy get-go for beginners and pros alike. The dynamic views make it easy to shift focus to what is currently most important, while the live-preview allows precise tracking of the project’s current state.
Outputting standardized results, textures created with Derive can be used for both pre-rendered imagery, as well as realtime rendering, inside and outside of Unity3D. Create all required maps for correct lighting interaction and incredibly realistic results.
Looking to achieve a specific goal? Join the message board where you can exchange knowledge and communicate with other Derivers on both creative and technical questions. You can also join us on the Unity3D Forum.
Submit your work and use shared community content:
– Project files
– Ready-made Textures with all their maps
Make use of resource packages to use directly inside Derive and greatly enhance the creative basis or your work:
– Patterns
– Heightmaps
– Albedo Textures
– Trouble Shooting FAQ
– Live Issue Tracker
– E-Mail Support