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Derive Node Reference

Seamless Mapping Node

Description

This node attempts to map the input in such a way that it can be tiled without visible seams. Id does so by blending between the original input and mirrored versions of it to achieve a smooth transition along the edges and cancel out differences in the appearance of a texture near it’s edges. While effective, it may not always be able to cancel out every possible seam entirely, that depends on the input.

Sample Tree

Properties

Property Name Property Type Description
Mode
Enumerator

Select the blending mode. Available modes are:

 

  • - Circular Blending
  • - Inverse Circular Blending
  • - Diamond Blending
  • - Polygonal Blending
  • - Mirrored Edges (Creates a high degree of visible repetition and it thus only useful for mapping patterns or generating procedural patterns.)
Falloff
Float

Set the smoothness of the mapping. Depending on the mapping mode and the input, higher or lower values may work better.

 

(Not available for mirrored edges)

Inputs

Input Name Allowed Data Types Description
Input
Float, RGBA
Input that takes the texture to be mapped seamlessly.

Outputs

Output Name Data Type Description
Output
= Input Data Type
Outputs the seamlessly mapped input.

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