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Derive Node Reference

Saturation Node

Description

As the name suggests the saturation node can manipulate the input texture’s color saturation. This adds to the perceived ‘colorfulness’ of the output. The saturation is adjusted using the HSV color model.

Sample Tree

Properties

Property Name Property Type Description
Saturation
Float Slider

Sets the saturation value, whereat a value of 1 means no change, higher values increase existing differences between the color channels of each pixel, effectively making the texture more colorful and a value of 0 effectively turns the input texture to grayscale and outputs the same result as the Grayscale node, but using a different approach to get there.

Inputs

Input Name Allowed Data Types Description
Input
Float, RGBA
Input that takes the texture to have it's saturation adjusted.

Outputs

Output Name Data Type Description
Output
= Input Data Type
Outputs the input texture with it's saturation adjusted according to the saturation property of the node.

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