Derive Node Reference

RGBA Vector Node

Description

The RGBA Vector node outputs a constant color with an alpha value as Vector4. This node is very similar to the Color node, with the difference, that it is not limited to common color space. Thus values can also be greater than 1 or smaller than 0. Values outside the 0-1-range however will not be visible on the output. When using this node, it is important to keep in mind, that while it can be useful for certain calculations to be able to use values outside the 0-1-range, the final output is alway clamped between 0 and 1. Every pixel of the output texture gets the same value.

Sample Tree

Properties

Property Name Property Type Description
Node Name
String
Gives the node a unique name. This is optional for better readability of the node tree and not required for the project to work.
R
Float
Set the desired float value for the red channel.
G
Float
Set the desired float value for the green channel.
B
Float
Set the desired float value for the blue channel.
A
Float
Set the desired float value for the alpha channel.

Inputs

None

Outputs

Output Name Data Type Description
RGBA
RGBA
Outputs a texture with each pixel set to have the selected float value for all channels. Keep in mind that values outside the 0-1-range will be clamped when the final result is exported.

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