Derive Node Reference

Remap Node

Description

The Remap node converts a set of values from one range to another. That range is not given by the input and can be specified. If an input for instance has pixels within the 0-1-range this can (but does not have to) serve as the old range. The new range can be specified as either two uniform float values or per pixel, if the input connectors for the new range are connected.

Sample Tree

Properties

Property Name Property Type Description
From (Old)
Float
Uniform float to be used as the low end of the old range as it is assumed (only available if the Base-input is not connected).
To (Old)
Float
Uniform float to be used as the high end of the old range as it is assumed (only available if the Base-input is not connected).
From (new)
Float
Uniform float to be used as the low end of the new range as it is assigned (only available if the Base-input is not connected).
To (New)
Float
Uniform float to be used as the high end of the new range as it is assigned (only available if the Base-input is not connected).

Inputs

Input Name Allowed Data Types Description
Input
Float, RGBA
Input that takes the texture to be remapped.
From (Old)
Float, RGBA
Input that takes the texture that contains the low end values of the old range as it is assumed.
To (Old)
Float, RGBA
Input that takes the texture that contains the high end values of the old range as it is assumed.
From (New)
Float, RGBA
Input that takes the texture that contains the low end values of the new range as it is assigned.
To (New)
Float, RGBA
Input that takes the texture that contains the high end values of the new range as it is assigned.

Outputs

Output Name Data Type Description
Output
Float if all inputs are of type float, otherwise RGBA.
Outputs the remapped texture as specified by the ranges.

Login