Derive Node Reference

Plasma Node

Description

The plasma node generates a colored noise texture. The noise is generated using basic gradient noise algorithms, similar to the Noise node. The main difference between the plasma node and the noise node is, that the plasma node outputs colored noise. The node offers some control over the color output, by allowing the user to determine how much each color is represented in the output. This node is most often used to generate natural color schemes and distributions.

 

 

Attention: The generated noise texture  is not tileable by default. To make it tileable, make sure to use a Seamless Mapping node.

Sample Tree

Properties

Property Name Property Type Description
Seed
Int
The seed value determines the noise generation. Changing this value will change the output entirely.
Randomize
Button
Sets a random seed value when pressed.
Scale
Float
Set the uniform scale of the noise output. Increasing the scale will not cause visible tiling.
Octaves
Int Slider
The amount of octaves determines the noise generation iterations with increasing sample rates. Higher numbers will add more detail to the output.
Tiling
Vector2
Set the tiling of the output texture for each axis individually. Higher values may cause visible tiling.
Red Portion
Color Picker
Set the color that is multiplied by the plasma's red channel to manipulate the output's color.
Green Portion
Color Picker
Set the color that is multiplied by the plasma's green channel to manipulate the output's color.
Blue Portion
Color Picker
Set the color that is multiplied by the plasma's blue channel to manipulate the output's color.

Inputs

None

Outputs

Output Name Data Type Description
Output
RGBA
Outputs the plasma (colored noise) texture.

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