Derive Node Reference

Noise Node

Description

The noise node generates a grayscale noise texture. The noise is generated using basic gradient noise algorithms. This noise is most used to generate natural bumpiness and color distribution, as well as to add detail to uneven surfaces.

 

Attention: The generated noise texture  is not tileable by default. To make it tileable, make sure to use a Seamless Mapping node.

Sample Tree

Properties

Property Name Property Type Description
Noise Type
Enumerator

Choose the desired noise type. The available options are:

 

  • - Solid noise: Simple gradient noise.
  • - Turbulence: Voronoi-based noise.
Seed
Int
The seed value determines the noise generation. Changing this value will change the output entirely.
Randomize
Button
Sets a random seed value when pressed.
Scale
Float
Set the uniform scale of the noise output. Increasing the scale will not cause visible tiling.
Octaves
Int Slider
The amount of octaves determines the noise generation iterations with increasing sample rates. Higher numbers will add more detail to the output (Only available for solid noise).
Tiling
Vector2
Set the tiling of the output texture for each axis individually. Higher values may cause visible tiling.

Inputs

None

Outputs

Output Name Data Type Description
Output
Float
Outputs the noise texture.

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