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Derive Node Reference

Level Node

Description

The Level node is a quick way of adjusting brightness and contrast of an input texture using a remap function, remapping the input texture from one range of pixel values to another.

 

It is a simplification of the Remap node, the main differences being, that the ranges are always uniform floats and that the ‘old’ range is always assumed to be the 0-1-range. This means that both, the old and the new color range are the same for every pixel.

Sample Tree

Properties

Property Name Property Type Description
Level
Range Slider

Remaps the range of the pixel values from the 0-1-range to a new range. Values outside the 0-1-range are possible, thus it is recommended to keep track of that and use a Clamp 0-1 node if neccessary, to avoid wrong results in the exported maps.

Inputs

Input Name Allowed Data Types Description
Input
Float, RGBA
Input that takes the texture to have it's value range remapped.

Outputs

Output Name Data Type Description
Output
= Input Data Type
Outputs the input it's pixel values remapped according to the Level property.

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