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Derive Node Reference

Channel Mask Node

Description

The Channel Mask node creates an output that is composed only of selected color channels. Channels can be cancelled out from the input this way. This node is most commonly used to extract data from textures that is otherwise obscured. The same result can be produced by using Channel Breakup node and appending individual channels using an Append node.

Sample Tree

Properties

Property Name Property Type Description
Red Channel
Checkbox
Select if data from the red channel of the input should be included in the output texture.
Green Channel
Checkbox
Select if data from the green channel of the input should be included in the output texture.
Blue Channel
Checkbox
Select if data from the blue channel of the input should be included in the output texture.
Alpha Channel
Checkbox
Select if data from the alpha channel of the input should be included in the output texture.

Inputs

Input Name Allowed Data Types Description
Input
Float*, RGBA
Input that takes the first texture for the blending operation.

* Inputting float data, such as a greyscale image will have all color channels contain identical data.

Outputs

Output Name Data Type Description
Output
RGBA
Outputs a texture that contains only the channel data selected in the properties. All other channel data is masked out.

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