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Derive Node Reference

Channel Breakup Node

Description

This node breaks the input texture into it’s color channels, allowing the extraction of information from each channel individually. The output preview of this node shows the output for each channel separately.

Sample Tree

Properties

None

Inputs

Input Name Allowed Data Types Description
RGBA
Float*, RGBA
Input that takes the texture to be broken into it's channels.

* Inputting Float data, such as a greayscale image will yield identical results for all color channels.

Outputs

Output Name Data Type Description
R
Float
Outputs a texture containing only the information from the red color channel of the input.
G
Float
Outputs a texture containing only the information from the green color channel of the input.
B
Float
Outputs a texture containing only the information from the blue color channel of the input.
A
Float
Outputs a texture containing only the information from the alpha channel of the input.

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