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DERIVE NODE REFERENCE

Node Categories

Master Node

Exports the final result for each inputted map.

Color

Outputs a color value.

Float

Outputs a float value.

RGBA-Vector

Outputs a Vector4 of floats.

Texture

Imports a texture into the project.

Abs

Outputs the absolute value of the input.

Clamp

Clamps the input between Min & Max.

Clamp 0-1

Clamps the input between 0 and 1.

Fract

Outputs the fractional portion of the input.

Lerp

Outputs a linear interpolation between A & B based on Alpha.

Math

Performs basic arithmetic operations on A & B.

Min/Max

Outputs either the minimum or the maximum of A & B.

Negate

Outputs the input multiplied by -1.

One Minus

Outputs 1 minus the input value.

Power

Base to the Exp-th power of the input.

Remap

Remaps the input from one range to another.

Round

Rounds the input to the next highest, lowest or nearest integer.

Sqrt

Outputs the square root of the input.

Step

Outputs 0 if A > B, outputs 1 if A <= B.

AO From Height

Extracts an ambient occlusion map from height data.

Blur

Blurs the input texture.

Brightness

Manipulates the brightness of the input texture.

Contrast

Manipulates the contrast of the input texture.

Distortion

Distorts the Source texture based on the Destination texture.

Grayscale

Converts the input texture to grayscale.

Level

Adjusts the level of the input texture.

Normals from Height

Extracts a normal map from height data.

Pixelate

Pixelates the input texture.

Posterize

Applies a posterizing effect on the input texture.

Saturation

Manipulates the saturation of the input texture.

Shadow Filter

Filters shadows out of the input texture.

Base Shape

Generates a primitive shape on a texture.

Gradient

Generates a linear gradient texture.

Noise

Basic noise texture generator.

Plasma

Basic multi-color noise generator.

Voronoi

Basic voronoi texture generator.

Texture Operations

Append

Appends single channel inputs to an RGBA-output.

Blend

Layer blending operation based on the selected mode.

Channel Breakup

Breaks the input into it’s channels (R, G, B, A).

Channel Mask

Only outputs selected channels of the input.

Cross

Treats pixels as vectors. Outputs the cross product of A & B for each pixel.

Dot

Treats pixels as vectors. Outputs the dot product of A & B for each pixel.

Length

Treats pixels as vectors. Outputs the length of each vector.

Normalize

Treats pixels as vectors. Rescales them to a length of 1.

Inlay

Turns the input into a pattern or a partial pattern.

Mirror

Mirrors the input texture vertically and horizontally.

Rotate

Rotates the input texture.

Seamless Mapping

Maps the input texture seamlessly to make it tilable.

Shrink

Shrinks or grows the input texture without repetition.

Tiling & Offset

Manipulates the tiling and offset of the input texture.

Miscellaneous

Get Variable

Outputs a variable that has previously been stored by another node.

Relay

Outputs the input as it is.

Set Variable

Stores the input as a variable that can be picked op by another node

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