PBR FROM PHOTOGRAPHY

Apart from creating photo-realistic textures from scratch Derive provides all the neccessary tools to turn simple photography into usable terxtures. While scanned source files are and will remain powerful resources, Derive can even work with Smarthphone-photography. See for yourself…

SIMPLE WORKFLOW - STUNNING RESULTS

POWERFUL EDITING TOOLS

  • CROPPING

    Crop the input Textures on import to make them perfectly squared and only use the part of it that provides best results.

  • SHADOW FILTER

    Remove dark artifacts from direct lighting.

  • SEAMLESS MAPPING

    Remove visible seams to allow smooth tiling.

  • ADD DETAIL

    Use noise and other methods to add detail and turn low resolution inputs into high resolution outputs.

  • HEIGHT APPROXIMATION

    Get a believable height map by breaking up textures into their color components and manipulate them individually.

  • EXTRACT ADDITIONAL MAPS

    Normal maps and ambient occlusion maps can be precisely extracted from heightmaps controlling strength, bias and smoothness.

SOME MORE EXAMPLES

Simple Grass
Limestone Tiles
Pine Wood

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