PBR FROM PHOTOGRAPHY
Apart from creating photo-realistic textures from scratch Derive provides all the neccessary tools to turn simple photography into usable terxtures. While scanned source files are and will remain powerful resources, Derive can even work with Smarthphone-photography. See for yourself…
SIMPLE WORKFLOW - STUNNING RESULTS
POWERFUL EDITING TOOLS
-
CROPPING
Crop the input Textures on import to make them perfectly squared and only use the part of it that provides best results.
-
SHADOW FILTER
Remove dark artifacts from direct lighting.
-
SEAMLESS MAPPING
Remove visible seams to allow smooth tiling.
-
ADD DETAIL
Use noise and other methods to add detail and turn low resolution inputs into high resolution outputs.
-
HEIGHT APPROXIMATION
Get a believable height map by breaking up textures into their color components and manipulate them individually.
-
EXTRACT ADDITIONAL MAPS
Normal maps and ambient occlusion maps can be precisely extracted from heightmaps controlling strength, bias and smoothness.